Many years of peace followed the end of the war, many dragons lived in harmony and no longer feared the bite of death from dangerous dragons lurking in shadows.
For many dragons though, this did not satisfy them, they got bored of life and quickly turned to bad, in a group known as Night Crawlers. Stories of horrible dragons in the night surface but were shoved off as fairy tales.
To the surprise of many, no dragon noticed the growing number of members in the horrible group, which has, behind closed doors (or wings), have now become a scary force to be messed with. With all kinds of dragons, they live to cause havoc and even hunt others. One practice in particular is to take dragonets in the night and try to deem them worthy of joining, but many die. Dragon mothers and fathers around the island weep in grief, dragonets in the masses disappear during the night.
It seems all hope is lost... Only the rich or royal dragons live in the tribe kingdoms...
But one hidden group lurks. They call themselves Guardians. The Guardians lurk, disguising themselves as Night Crawlers, taking dragonets, not to their demise, but a remote area. This secretive place is called Opal Forest, It's lush, seeming with life, and a perfect place to peacefully raise young dragonets. Some might call them stealers of dragonets, but to them, they're saving a generation.
The Opal Forest is great an all... But will these dragonets really appreciate being taken from their families?
1. Please don't argue if you don't get the part you want.
2. No over powered Mary/Gary Sues/Stus.
3. I'm not in favor of saving, but I understand why some people want it. You can save a spot for 2 days.
4. Don't be afraid to ask questions.
5. Ships are allowed, but do not force ships. But don't worry, if you think your dragon having a secret crush on another is force shipping, It's not. It's just that your dragon has to feel cold rejection if it doesn't work out.
6. If you read the rules, put "Dragonetz," in your roleplay color, in "Other."
7. Two characters maximum.
8. The roleplay starts as the Guardians are taking dragonets beside a Night Crawler, which the Guardians quickly turn on.
9. You don't have to be literate, but please have grammar and punctuation.
10. No animuses, but we may have one fire scale. (I heard of ice scale, don't know if those are in the books yet because I only read to book 8)
11. New roles for dragonets might pop up, so if all dragonet roles are taken, you can wait and you might get lucky!
I can't think of rules right now, so be prepared if they change.
This is a description for those who want to visually see this world.
Opal Forest is surrounded by trees, but Opal Forest itself is covered in a thick brush and canopy, sheltering itself from Night Crawlers searching above.
The only way you can get through Opal Forest is if you climb through the thick canopy, swim through the creek into Opal Forest, or enter through Opal Forest's two gates.
Opal Forest has a main shelter, lanterns filling dark corners and shrubbed beds covering the floor. Scrolls and Claw-Games litter empty spaces for entertainment. The shelter almost resembles a cave, having two doors. One of the doors is one of the gates to Opal Forest, but it is locked, and only the guardians have the key to it.
Walk outside of this shelter through the unlocked door and there is a beautiful garden, containing many rare forest flowers. There are two trails, one to the left, and one to the right.
Take the left trail and be welcomed by a playful arrange of branches that spread out, like a playground. A pet scavanger, presumably male, roams in these areas.
Take the right trail and look up to comforting hammocks. To the right of the hammocks is a flowing, shallow creek, filled with life.
Outside of Opal Forest and the forest that surrounds it is a village, one that dragonets haven't recently been taken from. Well... That changes, since It's the new target for Night Crawlers (and the Guardians).
The village consists of dens, dens, and well, dens! It also has some markets in there that keep open till night, and even longer, since the dragons running the markets are desperate for good sales.
Further out from the village is a plain field, full of live stock to eat. But, It's very open...
Age (1-10 dragonet or 16-30 dragon):
Role (guardian, dragonet, etc):
Personality/Look: Marsh is a bulky and intimidating Mudwing who likes to get things done. If there's a job to do, Marsh is the one to go to. Although looking tough and having a "get it done" attitude, he's a big sweetheart and has great manners. He was disgusted with the practice of Night Crawlers (expecially since he's a Mudwing, who naturally love siblings), and decided to join the Guardians. Marsh is a really good executer, but doesn't really come up with ideas himself.
Likes/Dislikes: Marsh loves to see dragonets happy and healthy, since he himself did not have a very good childhood. He hates Night Crawlers and can barely look at them without grimmancing, which is tough when he's disguised as one.
Role: Night Crawler
Personality/Look: Dry is very mischievous, sly, but not smart. His mischief gives him good ideas on horrible plots, but he doesn't know how to execute them. Just like most Night Crawlers, he was restless, and joined the group. He has a scar on his left cheek as proof of his loyalty. He is not the largest of Sandwings, but he is not small either. His scales are a tan-ish color, his underbelly shiny but his back darker.
Likes/Dislikes: Dry likes the adrenaline of crime and seeks it with a passion, even if it means hurting others. He despises those who are "boring," and thinks they're a waste of space.
Other: Dragonetz, doesn't see the importance of having a partner.
Other (small roles)
Night Crawler (4): tastingwallabee2,
Pet Scavanger: (has to be male)
Please tell us why you'd like to report this post