REBOOT OF PERIWINKLE’S ORIGINAL FWRP - DONE WITH PERMISSION
The world of Dark Fantasy is unforgiving to those who visit. Unfortunately, it seems you all are, against your will.
Dark Fantasy is populated with demons and strange creatures. To the north is a large taiga, cold and desolate, and in the south is a great mountain range no-one has been able to map past the foothills. The central forest is dense and dark, and full of waiting predators. The western coast is a break from the shadowy forest, but the ocean is known to pull people away forever. The eastern plains are bright, but dangers wait in the tall grass and brush.
When the forumers were transported here, they were seperated into the different sections. The forumers deemed Quarzi made a home in the taiga, while the Jadeus found themselves in the great central forest. The Agateria founded their camp on the coast, and the Citrinian cut out their home in the great golden plains.
How did you get here? What lies in the mountains, and beyond? Who will fall to the violent demons, and who will survive to see another day?
The Quarzi camp is located in a thicket in the taiga. There are cozy log cabins and smoke rises from the chimneys. It is, perhaps, the most inviting of the camps, despite the unforgiving landscape it sits in.
The members of the Quarzi clan are known for being resistant to the cold as well as quite swift. They are vigilant and quick, responding to dangers as soon as they arise. They may seem emotionally detached, but they are warm to fellow Quarzi members as well as the other clans when they need to be.
The Quarzi color is white, and their emblem is a snowflake. The snowflake not only represents Quarzi's frigid homeland, but their speed and their connection to the air element, as snow drifts and swirls quickly on gentle wind with ease, and is carried great distances.
Quarzi's in-battle ability is a temporary speed boost known as Rush, which enhances their responsiveness and the muscles in
their legs, granting them faster movement and quicker reaction time for a short interval.
The Jadeus camp is located deep within the forest. There are cabins as well as tree houses, all sheltered under the leafy canopy. The central treehouse is quite majestic. It is the largest building in the Jadean camp and is the place where all social events occur. The camp is difficult to reach, as it is surrounded by thick undergrowth. Only those in the clan know how to get in and out with ease.
The members of the Jadeus clan are known for their impressive defensive abilities. They have keen eyes and know their way around the world. To outsiders, the Jadeus clan is mysterious and cold, but everyone knows that the clan is quite welcoming, if a bit overzealous.
The color of Jadeus is green, and their symbol is a tree. Trees represent not only Jadeus' forest home, but also their persistence and resilience, as trees can live for hundreds of years, braving all sorts of weather with only their branches stirring.
The unique power of Jadeus is a defense boost known as Endure, which allows them to harden their skin for a short period of time so that even the sharpest of demon claws will bounce instead of pierce.
The Agateria clan's camp is located on a cliff overlooking the beach and sea. Their homes are open, with porches and windows, and they are made of light wood planks from the nearby woods. The drifting breeze cools the hot camp, and it always seems to carry the murmur of some old secret that no-one can decipher. Agateria's true center, however, is their grandiose library, filled with books taken from the demon stronghold.
Members of the Agateria clan pride themselves over their knowledge of the world around them. They share their intellect to the others, and secrets are not kept in their clan. Members of Agateria may appear to have a superiority complex, but most of the time, they are simply excited to explain what they have gathered.
The color of Agateria is blue, and their symbol is an open book. The book represents Agateira's aspiration to learn and constantly improve, their pride in intelligence and wit, and their love of reading and literature.
The special in-battle ability of Agateria is an intelligence boost known as Sixth Sense, which allows the user to sense and feel events that they can't see, such as ambushes from behind, for a short period of time.
The Citrinian camp is wide open in the plains, so they protected it with a wall from built from stone from nearby quarries. The homes are also made from stone, framed with wood to finish. The camp is always bustling with members of Citrinian as well as visitors from the other three clans. In the Citrinian camp lies the largest marketplace in the world of Dark Fantasy.
Members of the Citrinian clan are quite the warriors. They fight with conviction, fire in their eyes. They are proud and spirited, known for bringing up the energy at gatherings and during battle. Some may say that those in from Citrinian are condescending, but they have everyone's best interest at heart. The Citrinian work in pairs.
Citrinian's color is orange, and their symbol is the sun. The sun represents the fire and passion of the Citrinian people, and their bright and powerful energy.
The unique ability of Citrinian in battle is Fury, a temporary attack boost that releases the user's inner energy and rage, enhancing their muscles for a short period of time.
CLASS - WEAPON - ARMOR TYPE - FIGHTING STYLE
Guardian - One-handed swords/maces, a shield - Plate, heavy - Guardians have high defense because of their shields and heavy armor, which is why they function as the frontline.
Destroyer - Battle axes, hammers, two-handed great swords - Plate, heavy - Destroyers have high attack and prefer to face their opponents head-on in combat, wrecking as much havoc as possible with every hit.
Assassin - Knives, dual blades - Leather, medium - Assassins wait in the shadows for the precise moment to strike, disposing of their enemies quickly.
Duelist - Long sword -Cloth, light - Duelists use speed to their advantage, striking swiftly and precisely with their swords before dodging and striking again.
Hunter - Bow and arrow - Leather, medium - Hunters strike from a distance with their arrows at a precise range; too close or too far and their arrows will lose some of their damage.
Tamer - Boomerang - Cloth, light - Tamers cooperate with their animal partners, striking from afar with their boomerangs while their animal deals close-range damage and protection.
Magician - Elemental Magic - Cloth, light - Magicians use elemental magic determined by their clan (either earth/Jadeus, water/Agateria, fire/Citrinian, or air/Quarzi) to attack their enemies.
Lifegiver - N/A - Cloth, light - Lifegivers possess unique nature magic and the ability to heal allies on and off the battlefield using spells and potions.
1. Shipping is allowed
2. You may enter yourself and/or OCs, but you are limited to 2 characters
3. Only a character’s owner may kill their character (others may attempt to but the owner has to confirm it)
4. Try not to be OP, in battle you WILL get hurt, the question is “how badly?”
5. Don’t control others’ characters.
6. Try not to flock to one clan/class.
7. LGBTQ+ characters are fine and good
8. Put your favorite type of tea (or just coffee) in other.
9. Characters should be around 15-18.
10. Don’t be rude ooc; in character, it’s fine.
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the goodness of the world
rests partially on the unhistoric acts