Nicknames: Ish, Salad Warrior
Deity of: Plants, healing, and peace
Symbols: A dove carrying a fern frond in its claws
Powers/Abilities: Ishmael has power over plants, meaning he can grow and control them at will. He usually uses them as a form of entanglement for his enemies since he tries not to cause bodily harm unless he has to. When treating non-life threatening wounds of mortals, Ishmael will often wander away to “find” herbs that he grew himself five seconds ago instead of using his healing power. He can heal most wounds short of death without the aid of herbs or other medicinal supplements, but this tends to take a lot out of him as he’s transferring his energy into the victim. He avoids using this skill on mortals because it can give them side affects. With children, however, he’ll use whatever means he has at his disposal to save them. Ishmael’s most powerful ability is his peace circle. It remains active at all times. As one can deduct from the name, it’s an area around Ishmael about five feet in diameter that has calming effects over all who enter its plane. Even though it’s always active, it doesn’t have much potency when used passively. Ishmael can control the radius and intensity of his peace circle, and it’s possible for him to pacify armies because of this. If pressed, the peace circle has potential to put its targets to sleep, or at least make them drowsy. He cannot move the peace circle, which means he’s always standing in the center of it. The peace circle also works with him as well, calming him when he starts to dissociate. However there are instances when it happens too fast for him to counterbalance, or if he somehow loses his ability to sustain a peace circle, and an episode can last from a couple minutes to a few hours.
Pets: He considers his Bushbeasts as free-range pets.
Appearance: Ishmael usually stays in his “mortal” form. He stands about 5’5 with a strong but slim build. He looks to be in his late teens/early twenties and has short, light brown hair styled in a quiff with a round face and rosy cheeks. His eyes are a bright, yellow-green color. Ishmael bears a large scar on his chest and back, right where his heart would be, almost as if he has been impaled. He wears a tan wool poncho with darker brown patterns on the shoulders with a dark brown undershirt and black pants. He’s usually barefoot.
Personality: Ishmael is a kindhearted individual who puts the needs of others before his own. He cares about those around him, especially his inner circle. He works hard to help others, often to the point where he forgets to help himself. He’s a peacemaker (surprise surprise) and doesn’t like conflict. Ishmael will make every effort to diffuse a situation peacefully, and if it does turn to violence he tends to take a backseat and count it as a personal failure because he wasn’t able to resolve it. Emotionally, Ishmael is quick to put out a positive front, even when he doesn’t feel that positive himself, especially when he’s around people who care about him. This often leads to him bottling up his negative emotions and never releasing them. Because of this, it’s difficult for him to fully open up to others partly because he doesn’t want them to worry about him, and partly because it’s painful for him to dredge up old memories.
Theme Song: Black Cat by Never Shout Never
Typically Worshiped By: Healers, diplomats, sick/injured people and their families.
Domain: The aggressively overgrown estate he inherited from his father. He grew the forest with his bare hands. In the manor itself, a gigantic tree grows out of the middle of it, making it a literal treehouse. All of his Bushbeasts reside in his domain, along with his assistant, the wood nymph Shiloh.
Temples: Nothing really fancy, just some casual buildings. The nearby healers are tasked with upkeep and management of the temples, and will take shifts providing free medicinal care to anyone who happens to wander in.
Weapons: He doesn’t usually carry one, but he does possess throwing knives. He’s also proficient in hand-to-hand combat.
Backstory: Ishmael grew up in the shadow of his father, a successful war general. While he displayed very un-militaristic qualities, his father wanted him to follow in his footsteps and become just as powerful as he had been. So, he shipped Little Ish off to boot camp, which spat him out about six years later. His father had died in that time period and Ishmael inherited his estate. Almost immediately after he graduated military school, the country was dragged into war. He was drafted in, and because of his previous training, was given a decent rank. He soon climbed the chain of command but repeatedly refused anything higher than Staff Sergeant. Even with this title, he unofficially promoted another soldier in his place and instead became a warrior-medic, treating any and every soldier on the battlefield. He quickly gained a reputation in both armies as a neutral party and became a sort of diplomat between the two, negotiating prisoner exchanges and working tirelessly for some semblance of peace. He was just about to reach a breakthrough when the opposing army’s general died suddenly, and a much more bloodthirsty one took his place. The negotiations fell apart and the opposing army prepared a bayonet charge. Ishmael was mortally wounded and left for dead next to a suspicious flower. He tried to eat it because he thought it looked poisonous and would kill him faster than bleeding out in the forest floor. It turned out to be an Ambrosia Flower, and he was resurrected. He used his newfound powers to incapacitate the army, and went on his merry way after torturing the enemy general for a week.
Other: Apollo; due to his war time experiences he has a bit of PTSD and will react to triggers such as high stress, crowds, and nightmares by going into autopilot and having his military training kick in. He becomes paranoid and skittish and much more combative as a result.
Nickname: Orph, Edgy McEdgelord
Deity of: Deals, Tradeoffs, Desperation
Symbols: Drunk mortals???
Powers/Abilities: He can make deals. It’s a little muddy, but to put it simply he can do many things in exchange of another. For instance, if someone were to want to have wings, he could give them to the person in exchange for years off of their lifespan, their soul, money... anything he wants, really. He most commonly uses body parts, one of the five senses, or souls for his deals. He can also extract souls from things living or dead. He has the ability to raise people from the dead, but it comes at the cost of the lives of multiple others, and the person being revived often doesn’t come back the same. He’s hesitant to do so often, but can be persuaded. Orphos can also shapeshift into a crow.
Appearances: Tall and wiry. Stands about 6ft tall. Orphos’s face is elfin, with angular features and pointed ears. his skin is tanned from his travels, the stress of such misadventures putting a streak of grey in his otherwise dark hair. His eyes are round and the iris is a deep brown, almost black color. Orphos wears an open navy blue fitted trench coat with a light grey shirt underneath and black jeans with combat boots, along with a belt with scabbards on the hips for his machetes.
If he’s in his crow form, he looks like a regular crow except that some of the feathers on his wings are white.
Personality: Orphos is distant by nature. He doesn’t like forming any kind of positive bonds or relationships with people out of fear of hurting himself. This doesn’t make him socially inept, though. A smooth talker, he will often try to work an angle or say what he thinks a person wants to hear if he believes he can pull something on them. It’s like a game to him, to wear someone down enough to accept a deal with him. He preys upon mortals, especially drunk ones, because he considers them to be easy marks. While he maintains a cold front, his emotions can get the better of him, and he’s almost always down for a fight. He’s often the one who starts them, after all. He likes to push people’s buttons for the sole purpose of bothering them. Orphos is at his best morally grey, and his motives are constantly shifting. One moment he rescues a puppy and the next he’s burning down someone’s house because they looked at him funny.
While few things earn his affections, the things he does care about he will defend to the death.
Theme Songs: This Ain’t A Scene, It’s An Arms Race by Fall Out Boy, Sickness For Nothing by Bear Ghost, Misanthropic Drunken Loner by Days N Daze
Typically Worshiped By: Pft, no one likes him. He kind of just exists and people only approach him if they need him.
Domain: He has a hideout that he considers his home base, but no one else knows where it is.
Weapons: He constantly carries two machetes with him, and he’s also been known to throw around a pistol or two.
Backstory: As long as humans have traded with one another, Orphos has existed. He represents the darker side of commerce, the seedy underbelly where the more-than-questionable transactions take place. He wandered around causing trouble until he went to a certain bar. He challenged all the patrons to a game of Simon Says in exchange for an extended life span. He told them all to jump, but stated all of them lost because he never told them to land. A single mortal was hanging from the rafters: the barkeeps’ daughter, Val. Once the whole place erupted into a brawl because everyone figured out he was combing them for his amusement, Val got Orphos out before he got torn to pieces. Their bond grew over time and they became close friends, and then more. Val’s town was very anti-deity to begin with, and did not approve of Orphos courting one of their citizens. Since he was immortal and couldn’t be killed, they went with the next best thing, and murdered Val in an effort to drive him out of town. This did the opposite: he flew into a rage and destroyed the town, then used the souls from those who had died to revive Val, who was none the wiser. Things continued peacefully for a few years until Orphos confessed to her what he had done. Val feared that she was an imbalance in the universe and it was wrong for her to still be alive, and killed herself. Orphos was devastated for a second time. His personality soured and he became more withdrawn. He continued like this for many years. Every once in a while, he would collect some souls to contact Val from the Underworld. Since she had died twice and had no wish to return to the mortal world, it became increasingly difficult for him to contact her until one time where she told him to stop and cut him off completely. Orphos was once again upset and started drinking even more heavily. During one of these sessions of intense drinking, he encountered a farmer. A bet ensued, and the end result was that a drunken deal had been struck between the two— the farmer got an immortal liver to drink to his heart’s content, and Orphos got the farmer’s seven-year-old child with a habit of kicking people’s legs, Bliss. Instead of just dumping her, Orphos decided to keep her around for emotional support and something to focus on besides Val blocking him on Instagram. He’s since been much more amiable and easier to deal with.
I don’t count Bliss as Orphos’s demigod yet sooo
Sexuality: She’s seven (Heterosexual)
Species: Mortal human
Deity They Work For: Doesn’t work for Orphos, But is under his care.
Appearance: Bliss is smol, but average height and build for a seven year old. Her blonde hair is rather long and in perpetual pigtails. She has bright blue eyes and freckles splashed across her cheeks; she also has a front tooth missing. She usually wears darker colored clothing that’s too big for her, so her sleeves are constantly rolled up. Her most common outfit is a dark pink hoodie with black leggings and she somehow acquired a pair of steel-toed boots that fit her quite well.
Personality: Your typical seven-year-old. She’s bright and full of energy. Bliss is curious to the point of recklessness, and she routinely gives Orphos heart attacks by running off on her own whenever she finds something that captures her fancy. She has a fearlessness born from not knowing she should be afraid, and talking to strangers is one of her favorite hobbies. Although she is aware of the existence of deities, she doesn’t really treat them with as much respect as a mortal should. She picks up on some of Orphos’s behaviors and can be sassy when she wants to be. She’s rather bad at remembering names, so she gives people nicknames or mispronunciations.
Theme Song: Let’s Face It I’m Cute- 11 Acorn Lane
Weapons: She kicks people and has a tendency to bite; screaming
Backstory: See Orphos
Crush: She’s seven
Nickname: haha no
Age: ??? Looks like she’s in her 20’s
Sexuality: Ace is the place with the helpful hardware folks
Species: Hamadryad (Tree Nymph)
Deity They Work For: Ishmael
Appearance: Shiloh is sturdily built, with olive skin and unnaturally bright green eyes on a narrow face. Her dark brown hair is pulled back into a ponytail and she wears a brown tunic with long flared sleeves and a red sash tied around the waist, along with slate green leggings and black boots.
Personality: She can be a bit standoffish at first, but if she doesn’t consider you a threat that soon melts away and she becomes much more friendly. She’s intelligent, and knows what she’s doing. She’s rather ambitious and protective of Ishmael’s domain, the Bushbeasts, and Ishmael himself. She places a high value on the greater good and will do things that she would normally consider distasteful if thinks it will be beneficial in the long run.
Theme Song: Lost Cities by Bandshes
Weapons: Poison darts and a Blowgun
Powers: Control of plants, can turn into a melanistic barn owl, limited healing abilities
Backstory: Ishmael assigned her to protect his domain as well as look over the Bushbeasts. Since her tree is in his domain, it worked out well.
Other: Zeus; her tree is her lifeline. If it is destroyed, she dies as well.